Features

Those Useful Conventions - Transfer Advances (Part 2)
Marc Smith

Last month, we saw how you can use transfers to increase your options when responding to partner's overcall. This month we take a look at how the auction continues and consider some deals illustrating the method in action.

To recap, we established last month that transfers could be used by switching the meaning of the bids between a cue-bid raise and the bid immediately below a simple raise. Thus: 

RHO 

You 

LHO 

Partner 

 

1c.gif (305 bytes)

1s.gif (184 bytes)

Pass

?

Standard methods:

2c.gif (305 bytes) Sound spade raise
2d.gif (132 bytes) Natural (weak, invitational or forcing - choose one only)
2h.gif (186 bytes) Natural (weak, invitational or forcing - choose one only)
2s.gif (184 bytes) Competitive-only raise

Using Transfer Advances:

2c.gif (305 bytes) Transfer to diamonds (may be weak, invitational or strong, with or without a spade fit)
2d.gif (132 bytes) Transfer to hearts (may be weak, invitational or strong, with or without a spade fit)
2h.gif (186 bytes) Transfer to spades (sound spade raise)
2s.gif (184 bytes) Competitive-only raise

Note: Any hands that you could have shown using standard methods can still be shown using transfers.

The advantage is that so too can many of the hand types that could not be described using standard methods.

OK, so how does partner respond to your transfer? In most cases, he simply accepts the transfer.

 

RHO 

You 

LHO 

Partner 

1c.gif (305 bytes)

1s.gif (184 bytes)

Pass

2c.gif (305 bytes)*

Pass

2d.gif (132 bytes)

Partner should always remember that you might have a very weak hand - something like:

s.gif (184 bytes)h.gif (186 bytes) Q 7 2  d.gif (132 bytes) K J 10 7 6 4 2  c.gif (305 bytes) 9 5

Which do you think would be a better contract: 1s.gif (184 bytes) or 2d.gif (132 bytes)? You will be wrong occasionally, but I'll bet you voted for 2d.gif (132 bytes).

Partner's simple acceptance of the transfer is neutral and suggests that he would have passed a non-forcing bid in the suit. This allows you to correct the contract when you hold a weakish hand with a long suit and no fit for partner's overcall. Partner is allowed to rebid his own suit (with a good six-card suit but usually longer and no fit for your suit). This does not show extra values:

RHO 

You 

LHO 

Partner 

1c.gif (305 bytes)

1s.gif (184 bytes)

Pass

2c.gif (305 bytes)*

Pass

2s.gif (184 bytes)

s.gif (184 bytes) K Q J 10 7 6 5  h.gif (186 bytes) K J 7  d.gif (132 bytes)c.gif (305 bytes) 7 2

He wants to play in spades, even if you have the diamond hand shown in the previous column.

He can also accept your transfer with a jump:

RHO

You

LHO

Partner

1c.gif (305 bytes)

1s.gif (184 bytes)

Pass

2c.gif (305 bytes)*

Pass

3d.gif (132 bytes)

s.gif (184 bytes) A K 6 5 2  h.gif (186 bytes) 7 6  d.gif (132 bytes) K 8 6 3  c.gif (305 bytes) J 5

If your RHO has a weak hand with five or six hearts, he is quite likely to take the opportunity to show his suit if your partner simply bids 2d.gif (132 bytes). The pre-emptive jump may shut out the enemy's best suit. Again, this jump does not show extra high-card values. If you now return to partner's suit, this is non-forcing, but you have shown an invitational raise with values in the suit to which you transferred.

A bid of the fourth suit is natural and shows extra values.

RHO

You

LHO

Partner

1c.gif (305 bytes)

1s.gif (184 bytes)

Pass

2c.gif (305 bytes)*

Pass

2h.gif (186 bytes)

Partner will often be 5-5, but may be 5-4-3-1 with a three-card fit for your suit.

A cue-bid, as in the auction below:

RHO

You

LHO

Partner

1c.gif (305 bytes)

1s.gif (184 bytes)

Pass

2c.gif (305 bytes)*

Pass

3c.gif (305 bytes)

shows a good hand with a fit for your suit.

2NT is natural with extra values and usually doubleton support for your suit. With a weak hand and a long suit, you can now repeat (bid) your suit and partner will pass. Thus:

RHO 

You 

LHO 

Partner 

1c.gif (305 bytes)

1s.gif (184 bytes)

Pass

2c.gif (305 bytes)*

Pass

2NT

Pass

3d.gif (132 bytes)

End

It is when you intend to bid on after transferring that the method offers the greatest flexibility. Assuming partner makes the neutral transfer-completion response, you can now describe your hand much more accurately than standard methods allow. Let's use the following auction as an example:

You 

LHO 

Partner 

RHO 

1c.gif (305 bytes)

1h.gif (186 bytes)

Pass

2c.gif (305 bytes)*

Pass

2d.gif (132 bytes)

Pass

?

2h.gif (186 bytes) A sound three-card heart raise with diamond values/length
e.g. s.gif (184 bytes)J 7 3  h.gif (186 bytes)J 8 5  d.gif (132 bytes)A Q 10 5 4  c.gif (305 bytes)Q 5

2s.gif (184 bytes) Natural reverse,
e.g. s.gif (184 bytes) A Q 10 5  h.gif (186 bytes) 9 4  d.gif (132 bytes) A Q 10 5 4  c.gif (305 bytes) 9 2

2NT Natural and invitational,
e.g. s.gif (184 bytes) K 8 4  h.gif (186 bytes) 9 3  d.gif (132 bytes)A Q J 8 3  c.gif (305 bytes)K 10 6

3c.gif (305 bytes) Stop-asking,
e.g. s.gif (184 bytes) A 9 5  h.gif (186 bytes) 8 3  d.gif (132 bytes) A K Q 10 8 6  c.gif (305 bytes) 9 6

3d.gif (132 bytes) Invitational,
e.g. s.gif (184 bytes)5 4 3  h.gif (186 bytes)  9 d.gif (132 bytes)  K Q J 9 6 5 4  c.gif (305 bytes) A 8

3h.gif (186 bytes) Invitational three-card heart raise with diamond values.
e.g. s.gif (184 bytes)J 6 5  h.gif (186 bytes)  A 8 5  d.gif (132 bytes) A Q 10 7 6  c.gif (305 bytes) Q 9

3s.gif (184 bytes) Splinter with heart support,
e.g.  s.gif (184 bytes) h.gif (186 bytes)  A 9 6  d.gif (132 bytes)  A Q J 9 7 5  c.gif (305 bytes) K 10 9

Let's finish by looking at a few complete auctions. In each case, you are sitting West.

 

 

s.gif (184 bytes) J 7 3
h.gif (186 bytes) J 8 5
d.gif (132 bytes) A Q 10 5 4
c.gif (305 bytes) Q 5

nesw.gif (342 bytes)

s.gif (184 bytes) A 8 5
h.gif (186 bytes) A Q 7 6 4
d.gif (132 bytes) 9
c.gif (305 bytes) K 8 6 3

 

 

 

You 

LHO 

Partner 

RHO 

1c.gif (305 bytes)

1h.gif (186 bytes)

Pass

2c.gif (305 bytes)*

Pass

2d.gif (132 bytes)

Pass

2h.gif (186 bytes)

End

You have shown a constructive heart raise with length/values in diamonds. With a misfitting hand, partner has an easy pass despite having some extra high cards to spare. By contrast:

 

 

 

s.gif (184 bytes) J 7 3
h.gif (186 bytes) J 8 5
d.gif (132 bytes) A Q 10 5 4
c.gif (305 bytes) Q 5

nesw.gif (342 bytes)

s.gif (184 bytes) A
h.gif (186 bytes) A Q 7 6 4
d.gif (132 bytes) K 9 6
c.gif (305 bytes) 8 6 4 3

 

 

 

You 

LHO 

Partner 

RHO 

1c.gif (305 bytes)

1h.gif (186 bytes)

Pass

2c.gif (305 bytes)*

Pass

2d.gif (132 bytes)

Pass

3h.gif (186 bytes)

Pass

4h.gif (186 bytes)

End

The auction begins in the same way but, with a diamond fit and a non-minimum overcall, partner bids game confidently.

 

 

s.gif (184 bytes) 5 4 3
h.gif (186 bytes) 9
d.gif (132 bytes) K Q J 9 6 5 4
c.gif (305 bytes) A 8

nesw.gif (342 bytes)

s.gif (184 bytes) Q J 7
h.gif (186 bytes) A 10 8 7 5
d.gif (132 bytes) 10
c.gif (305 bytes) K 10 5 4

 

 

 

You 

LHO 

Partner 

RHO 

1c.gif (305 bytes)

1h.gif (186 bytes)

Pass

2c.gif (305 bytes)*

Pass

2d.gif (132 bytes)

Pass

3d.gif (132 bytes)

Pass

3NT

End

On the lay-out above, you transfer and then raise yourself to show an invitational hand with very good diamonds. With stops in the other two suits, partner takes a reasonable shot at game. 

 

 

s.gif (184 bytes) 7 3
h.gif (186 bytes) K J 9
d.gif (132 bytes) K Q J 6 5 4
c.gif (305 bytes) A 6

nesw.gif (342 bytes)

s.gif (184 bytes) K 6 5
h.gif (186 bytes) A Q 10 7 6
d.gif (132 bytes) A 7
c.gif (305 bytes) 9 7 4

 

 

 

You 

LHO 

Partner 

RHO 

1c.gif (305 bytes)

1h.gif (186 bytes)

Pass

2c.gif (305 bytes)*

Pass

2d.gif (132 bytes)

Pass

4c.gif (305 bytes)

Pass

4d.gif (132 bytes)

Pass

4h.gif (186 bytes)

Pass

4s.gif (184 bytes)

Pass

4NT

Pass

5s.gif (184 bytes)

Pass

6d.gif (132 bytes)

End

This time, you transfer to diamonds and then jump to 4c.gif (305 bytes), showing slam interest with good diamonds, a heart fit and a club control (remember that 3c.gif (305 bytes) would be forcing). Opposite a slam try, partner's hand looks good. Once he shows a spade control, you can take over with Blackwood and bid the excellent slam.

When electing to add a new toy to your system, you must always remember to discuss situations that may arise. For example, suppose opener's partner does not pass. Do transfers still apply? My suggestion is that they should do so if LHO's bid is below a raise of opener's suit (i.e. if the bid does not remove one of your artificial bids). What if responder makes a negative double? Then you can play that a Redouble is a lead-directing raise (a la Rosencrantz) showing a top honour in the overcaller's, suit while a simple raise denies one. (The transfer-raise says nothing about a top honour.) If third hand bids a new suit below a raise, then Double can still be used as a normal responsive double, showing the fourth suit and at least tolerance for partner's overcall.

If opener's partner raises or bids anything higher, then all transfer advances are off and you bid as you would using standard methods.

 

 

 

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